SMTC ARCADE

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SMTC Arcade

Originally defined as a set of “ fun standalone e-learning”,  The SMTC Arcade platform has since evolved into a learning environment supporting interaction, lessons, & PE (practical exercises) among its different courses, instructors, & students, made of multiple layers, where multiple users can log in:

 

Instructors can customize scenarios, lessons, & content, give access to students, then view and exploit the analytics reports about competencies developed.

 

Additionally, instructors can authors, customize, &/or edit content, such as learning designers, questions, feedback, as well as add images & audio, to create new scenarios, lessons, & content.

 

Content editing features require both a login username & password, ensuring that students aren’t able to author, edit, &/or view restricted lessons or information. Login & passwords are stored in encrypted files, which will prevent unrestricted viewing & editing.    [/vc_column_text][/vc_column][/vc_row][vc_section][vc_row][vc_column][/vc_column][/vc_row][/vc_section]

By Tony Brown

I am a passionate & highly creative production lead, game designer, game developer, and 3d artist, with well over ten years combined experience in management, print, game design, level design, web design, 3d modeling, texturing, animation, and game development & coding. I’m seeking to work for a creative leading­-edge organization that demands challenging & high quality work to enhance the organization &/or its clients professional image and goals. I excel in not only the production of optimized, game-ready 3D models, characters, & assets but also UV creation, editing, optimization,and texture placement using a variety of rendering pipelines such as PBR, Mental Ray, & Arnold. I also have the knowledge & experience of optimizing scenes and environments for use in a Real-time pipeline using a variety of game engines including unity & unreal for building & launching content on various of applications including standalone, mobile, & PC.