AR Projects

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Jade – Obedient to Voice Commands

[vc_row][vc_column][vc_column_text]Original conceptualized as a virtual AR pet, Jade is obedient to voice commands. She can speak, dance, stay, some, lie down, eat, fetch, go play,  hunt & go home. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_gallery type=”image_grid” images=”2252,2251,2250,2249,2256,2257,2258″][/vc_column][/vc_row]


[vc_row qt_container=”true” qt_negative=”true”][vc_column][vc_column_text] SMTC Arcade Originally defined as a set of “ fun standalone e-learning”,  The SMTC Arcade platform has since evolved into a learning environment supporting interaction, lessons, & PE (practical exercises) among its different courses, instructors, & students, made of multiple layers, where multiple users can log in:   Instructors can customize scenarios,… Continue reading SMTC ARCADE

R.I.S.E. – Interactive Recruitment Conversation & Dialog Trainer

[vc_row][vc_column][/vc_column][/vc_row][vc_row][vc_column][vc_column_text] RISE – Interactive Recruitment Conversation & Dialog Trainer The IRDT or Interactive Recruitment Conversation & Dialog , was created to to help recruiters better navigate through a conversations in order to better  recruiter the next generation of soldiers & guardsmen. Developed under the RISE, or Recruiter Interactive Simulation Experience, unlike SMTC Arcade platform which creates… Continue reading R.I.S.E. – Interactive Recruitment Conversation & Dialog Trainer

The Hangar VR – Scenario Builder

[vc_row full_width=”stretch_row_content” qt_container=”true” qt_negative=”true” css=”.vc_custom_1560699130295{padding-right: 10% !important;padding-left: 10% !important;}”][vc_column][vc_column_text] The Hangar, was built as one of the first of three  3d real-time virtual reality environment, built as part of the “Scenario Builder”. The Real-time scenario builder is an interactive level & scenario designer. Designer for the FAA & other government agencies, this program was designed to… Continue reading The Hangar VR – Scenario Builder

BloodStone – Fantasy Card Game

[vc_row full_width=”stretch_row_content” qt_container=”true” qt_negative=”true” css=”.vc_custom_1560700141529{padding-right: 10% !important;padding-left: 10% !important;}”][vc_column][vc_column_text] BloodStone BloodStone fantasy card game, is a C# Unity project tutorial & template series, based around a fantasy card game that is strongly inspired by hearthstone. This project is currently in development & is set to come out late 2019 to early 2020.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_images_carousel images=”2082,2083,2085,2086,2087″ img_size=”large” autoplay=”yes”… Continue reading BloodStone – Fantasy Card Game

Tony City

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VR – Grand Central Station

[vc_row][vc_column][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row gap=”10″ content_placement=”middle” css=”.vc_custom_1560699761327{padding-right: 20% !important;padding-left: 20% !important;}”][vc_column][vc_images_carousel images=”2012,2011,2010,2009,2008,2007,2006,2005,2004″ img_size=”full” autoplay=”yes” hide_pagination_control=”yes” wrap=”yes” css_animation=”none” title=”Grand Central Terminal VR – Scenario Builder”][/vc_column][/vc_row][vc_row qt_container=”true” qt_negative=”true” css=”.vc_custom_1560699751501{padding-right: 10% !important;padding-left: 10% !important;}”][vc_column][vc_column_text] Grand Central Station, was built as one of the first of three  3d real-time virtual reality environment, built as part of the “Scenario Builder”. The Real-time scenario… Continue reading VR – Grand Central Station

Jonathan Valley of Thieves

[vc_row][vc_column][vc_column_text]Upcoming action game project for an upcoming Game Developers Republic tutorial series. Game Concept ⧫ You play as Prince Jonathan, a brave & brash young boy who has trained since before he could lift a sword to fight & defend his father’s kingdom. While on the way back to the castle, his younger sister Princess… Continue reading Jonathan Valley of Thieves

KingPin Bowling

[vc_row][vc_column][vc_column_text]Kingpin Bowling was a bowling mini-game I developed as a closing semester project for my students while teaching  a game design an development course at OSU in 2017. One of my main goals in my course was to give the students practice & tangible knowledge an examples of game design & development. For the latter… Continue reading KingPin Bowling