BlackJack Republic

[vc_row][vc_column][vc_column_text]Black Jack game I created in order to continue sharpening my c# skills. Everything is original & custom made.[/vc_column_text][vc_video link=”″ align=”center”][vc_video link=””][vc_video link=””][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]

  • Models – made in Maya.
  • Textures – made in substance painter.
  • UI – created in Photoshop & illustrator.
  • GameEngine – Unity 2017.
  • Scripting Language – C#

[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_gallery type=”image_grid” images=”1830,1835,1834,1833,1831,1832,1857,1858,1836,1837″][/vc_column][/vc_row]

By Tony Brown

I am a passionate & highly creative production lead, game designer, game developer, and 3d artist, with well over ten years combined experience in management, print, game design, level design, web design, 3d modeling, texturing, animation, and game development & coding. I’m seeking to work for a creative leading­-edge organization that demands challenging & high quality work to enhance the organization &/or its clients professional image and goals. I excel in not only the production of optimized, game-ready 3D models, characters, & assets but also UV creation, editing, optimization,and texture placement using a variety of rendering pipelines such as PBR, Mental Ray, & Arnold. I also have the knowledge & experience of optimizing scenes and environments for use in a Real-time pipeline using a variety of game engines including unity & unreal for building & launching content on various of applications including standalone, mobile, & PC.