Interactive Explosive Defense

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[/vc_column_text][vc_column_text]Interactive Explosive Defines was a serious game that was developed in UDK, modeled in Maya, & textured in Quixel & Photoshop.

The IED project debuted at Itsec 2015 & was one of our first big projects & the development time from concept to final product was only a few months. That being said, mid development we had to chose if we wanted to sacrifice visuals or complex puzzles & interaction in order to meet the deadline.

 

 

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By Tony Brown

I am a passionate & highly creative production lead, game designer, game developer, and 3d artist, with well over ten years combined experience in management, print, game design, level design, web design, 3d modeling, texturing, animation, and game development & coding. I’m seeking to work for a creative leading­-edge organization that demands challenging & high quality work to enhance the organization &/or its clients professional image and goals. I excel in not only the production of optimized, game-ready 3D models, characters, & assets but also UV creation, editing, optimization,and texture placement using a variety of rendering pipelines such as PBR, Mental Ray, & Arnold. I also have the knowledge & experience of optimizing scenes and environments for use in a Real-time pipeline using a variety of game engines including unity & unreal for building & launching content on various of applications including standalone, mobile, & PC.